Config = {};

--2-师世勇-
--3-吴宇航-3   3333
--4-苏海金-23  3334
--5-王君辉-5   100001
--6--钟亮- 17  2
--998-外网-
--999-内网-999  1
--默认连接ip(仅在编辑器下生效,根据需要自行修改,禁止提交！！ 0默认启用正式流程)
Config.isOpenSDK = true
Config.DefaultServerId = 1010
Config.SDK_Channel = 89198
Config.SDK_SubChannel = -1
Config.OpenCommentAndBullet = true -- 开启英雄评论与弹幕系统
Config.OpenPlunder = true -- 开启资源掠夺
Config.GroupId = 0
Config.ChangeServer = false --手动切服
Config.LogLevel = 1 --log输出等级
Config.isU8sdkLoginOut = true --登录过程中u8退出
Config.uiXOffset = 0 --黑边界面，x偏移
Config.waitingLoginTime = 20 --登录等待返回时间(秒)
Config.lastLoginServerId = 0
Config.chatServerId = 0

Config.ossUrl = "https://feishigame-pro.oss-cn-shanghai.aliyuncs.com/";
Config.cdnUrl = "https://fsgame.xiaoniuhy.com/";

-- 服务器地址
--Config.FORMAL_SERVER_CFG_URL = "https://fszx-oss.oss-cn-shanghai.aliyuncs.com/severlist/ios/"..Config.SDK_Channel.."/ServerList.txt"
Config.FORMAL_SERVER_CFG_URL = Config.cdnUrl.."severlist/android/" .. Config.SDK_Channel .. "/ServerList.txt"
--预开服时间获取地址
Config.NOTICE_SERVER_OPENTIME_URL = Config.ossUrl.."NoticeServer/" .. Config.SDK_Channel .. "/NoticeServer.txt"
-- oss服务器地址
Config.FORMAL_SERVER_OSS_URL = Config.ossUrl.."severlist/android/" .. Config.SDK_Channel .. "/ServerList.txt"
-- 聊天地址(已废弃）
Config.FORMAL_CHAT_URL = "ws://fschat.xiaoniuhy.com/WebSocket/" .. Config.SDK_Channel .. "/chat-player-"
-- 战斗地址
Config.FORMAL_FIGHT_URL = Config.ossUrl.."fight/"
-- 白名单地址
Config.White_LIST_URL = Config.cdnUrl.."whitelist/android/" .. Config.SDK_Channel .. "/WhiteList.txt"
--维护公告地址
Config.ServerMaintenanceUrl = Config.cdnUrl.."noticeMaintain/android/" .. Config.SDK_Channel .. "/NoticeMaintain.txt"
--登录、主城等推送公告地址
Config.PushNoticeUrl = Config.cdnUrl.."notice/android/" .. Config.SDK_Channel .. "/notice.txt"
-- "http://fszx-oss.oss-cn-shanghai.aliyuncs.com/noticeMaintain/android/"..Config.SDK_Channel.."/NoticeMaintain.txt"
-- 弹幕以及英雄评论oss地址
Config.ServerCommentUrl = Config.ossUrl.."herochecklist/android"
Config.ServerBulletUrl = Config.ossUrl.."commentlist/android"
--登陆服务器地址
Config.LOGIN_SERVER_URL = "https://106.15.26.51:9888"
Config.SendLoginTime = 0

function Config.ReplaceTestingEnvironmentUrl()
    Config.ossUrl = "https://fszx-oss.oss-cn-shanghai.aliyuncs.com/";
    Config.cdnUrl = "https://fszx-oss.oss-cn-shanghai.aliyuncs.com/";

    -- 服务器地址
    Config.FORMAL_SERVER_CFG_URL = Config.cdnUrl.."severlist/android/" .. Config.SDK_Channel .. "/ServerList.txt"
    --预开服时间获取地址
    Config.NOTICE_SERVER_OPENTIME_URL = Config.ossUrl.."NoticeServer/" .. Config.SDK_Channel .. "/NoticeServer.txt"
    -- oss服务器地址
    Config.FORMAL_SERVER_OSS_URL = Config.ossUrl.."severlist/android/" .. Config.SDK_Channel .. "/ServerList.txt"
    -- 战斗地址
    Config.FORMAL_FIGHT_URL = Config.ossUrl.."fight/"
    -- 白名单地址
    Config.White_LIST_URL = Config.cdnUrl.."whitelist/android/" .. Config.SDK_Channel .. "/WhiteList.txt"
    --维护公告地址
    Config.ServerMaintenanceUrl = Config.cdnUrl.."noticeMaintain/android/" .. Config.SDK_Channel .. "/NoticeMaintain.txt"
    --登录、主城等推送公告地址
    Config.PushNoticeUrl = Config.cdnUrl.."notice/android/" .. Config.SDK_Channel .. "/notice.txt"
    -- 弹幕以及英雄评论oss地址
    Config.ServerCommentUrl = Config.ossUrl.."herochecklist/android"
    Config.ServerBulletUrl = Config.ossUrl.."commentlist/android"
end

function Config.InitFormatUrl(channel)
    Config.SDK_Channel = channel
    if Config.ChangeServer == true then
       print("Config.ChangeServer == true", Config.DefaultServerId)
       Config.ChangeServer = false
    else
       print("Config.ChangeServer == false", Config.DefaultServerId)
       Config.DefaultServerId = 0  --sdk登录，非切服时，启用正式选服流程
    end
    local platform = "android"
    if Application.platform == RuntimePlatform.IPhonePlayer then
        platform = "ios"
    end

    Config.FORMAL_SERVER_CFG_URL = Config.cdnUrl.."severlist/" .. platform .. "/" .. channel .. "/ServerList.txt"
    Config.FORMAL_CHAT_URL = "ws://fschat.xiaoniuhy.com/WebSocket/" .. channel .. "/chat-player-"
    Config.White_LIST_URL = Config.cdnUrl.."whitelist/" .. platform .. "/" .. channel .. "/WhiteList.txt"
    Config.ServerMaintenanceUrl = Config.cdnUrl.."noticeMaintain/" .. platform .. "/" .. channel .. "/NoticeMaintain.txt"
    Config.PushNoticeUrl = Config.cdnUrl.."notice/" .. platform .. "/" .. Config.SDK_Channel .. "/notice.txt"

    print("测试一下，lua打包是否正常===", 12272129)
end

Config.SyncAttrAllFinish = false
Config.useLocalUI = false
Config.language = "Chinese"

Config.versionError = 1013;
Config.ProtoVersion = "1.0.0";
--引导开关
Config.ENABLE_GUIDE = true
--引导debug
Config.DEBUG_GUIDE = false
--剧情debug
Config.DEBUG_STORY = true
--Wwise报错信息
Config.IS_SHOW_WWISE_Error = false
--打印消息f'r
Config.DEBUG_DUMP_MSG = true
--白名单
Config.whitemUserId = { "U-1955048355558060032",
                        "U-1985915121578274816",
                        "YJ-1867563827403419648",
                        "YJ-147935527121711104",
                        "U-218115211133972480",
                        "U-503710113748480000",
                        "U184846519021604864",
                        "U183736046637289472",
                        "U-61689306757984256",
                        "YJ-2266497196062928896",
                        "U2735067270387601408",
                        "U-1672976447112736768",
                        "U4379532985859313664",
                        "U-1901083169520611328",
                        "U218459474245980160",
                        "U161931296539414528",
                        "U-145097124969705472",
                        "U-1588766041247313920",
                        "U-107944266289901568",
                        "U3676755308350279680",
                        "68026902"
}

--自定义消息类型，用来通知刷新界面
Config.EventType = {
    HardStoryOpen = "HardStoryOpen",
    UILayerMaskChanged = "UILayerMaskChanged",
    Fresh_FPS = "Fresh_FPS",
    Fresh_Currency = "Fresh_Currency", --刷新货币
    Fresh_Level = "Fresh_Level", --升级
    Fresh_Effect_Level = "Fresh_Effect_Level", --英雄升级特效
    Fresh_Star = "Fresh_Star", --升星
    Fresh_Mercenary = "Fresh_Mercenary", --刷新佣兵
    Fresh_Bag = "Fresh_Bag", --刷新背包
    Fresh_BagUseItemBack = "Fresh_BagUseItemBack", --刷新背包使用礼包返回
    Fresh_Skill = "Fresh_Skill", --刷新技能
    Fresh_Equip = "Fresh_Equip", --刷新装备
    Fresh_Shop = "Fresh_Shop", --刷新商店
    Fresh_Chat = "Fresh_Chat", --刷新聊天
    Fresh_Chat_Red = "Fresh_Chat_Red", --刷新聊天红点
    Fresh_Active = "Fresh_Active", --刷新活动
    Fresh_TurntableActivityAwardPool = "Fresh_TurntableActivityAwardPool", --刷新转盘活动奖池
    Fresh_Activity_Turntable_Rank = "Fresh_Activity_Turntable_Rank",
    Fresh_NewStage = "Fresh_NewStage", --过了新关卡刷新
    BottomChangePage = "BottomChangePage", --底部页签切换
    Start_Marquee = "Start_Marquee", --跑马灯
    End_Marquee = "End_Marquee",
    Close_Draw_Panel = "Close_Draw_Panel",
    LevUpAssistantSkill = "LevUpAssistantSkill", --援助技能升级
    AssistantSkill = "AssistantSkill"; --援助技能信息
    Fresh_AssistantSkillReset = "Fresh_AssistantSkillReset"; --援助技重置
    Fresh_Refine = "Fresh_Refine", --刷新精炼
    Fresh_Suit_Switch = "Fresh_Equip_Switch",--刷新切换套装
    Refresh_UnlockModule = "Refresh_UnlockModule", --功能模块解锁
    Fresh_EquipUnWear = "Fresh_UnWear", --卸装
    Fresh_EquipWear = "Fresh_Wear", -- 一键穿戴
    TouchAnyKey = "TouchAnyKey",
    ShowUI = "ShowUI", --打开ui
    StoryRead = "StoryRead", --已阅读剧情
    U8SDK_switch_success = "U8SDK_switch_success", --sdk切换账户

    BattleBGMapFadeIn = "BattleBGMapFadeIn",
    ExpeditionStartLoading = "ExpeditionStartLoading",
    WaitingBattleFinishedPopUp = "WaitingBattleFinishedPopUp",
    --引导
    GuideForceEnd = "GuideForceEnd",
    GuideEnterTrigger = "GuideEnterTrigger",
    GuideTeamRoleTouch = "GuideTeamRoleTouch",
    GuideTeamRoleTouchSuc = "GuideTeamRoleTouchSuc",
    GuideUpdatePos = "GuideUpdatePos",
    GuidePause = "GuidePause",
    GuidePosMoveDone = "GuidePosMoveDone",
    GuideFindHeroId = "GuideFindHeroId",
    GuideFindHeroIdSuc = "GuideFindHeroIdSuc",
    GuideCityUpdateAreaIndex = "GuideCityUpdateAreaIndex",
    GuideNetReconnect = "GuideNetReconnect",
    GuideLevelUp = "GuideLevelUpNotEnough",
    GuideLevelUpStop = "GuideLevelUpStop",
    GuideWaitingMsgCallback = "GuideWaitingMsgCallback",
    GuideShowFullscreenMask = "GuideShowFullscreenMask",

    AddLoadingLoadResource = "AddLoadingLoadResource", --loading时资源新资源载入
    LoadingCancelByFightError = "LoadingCancelByFightError",
    --好友系统
    Fresh_MyFriends = "Fresh_MyFriends",
    Fresh_MyFriendPetInfo = "Fresh_MyFriendPetInfo",
    Fresh_RecommendFriend = "Fresh_RecommendFriend",
    Fresh_ApplyFriend = "Fresh_ApplyFriend",
    FriendShowAddMessage = "FriendShowAddMessage",
    FriendShowDetail = "FriendShowDetail",
    FriendCompeteBattle = "FriendCompeteBattle",
    FriendCompeteHistory = "FriendCompeteHistory",
    --任务
    Fresh_TaskInfo = "Fresh_TaskInfo",
    Fresh_TaskInfo_ALL = "Fresh_TaskInfo_ALL",
    Res_TaskInfo_Get = "Res_TaskInfo_Get",
    CloseTaskInfo = "CloseTaskInfo",
    TaskShowRewardAnim = "TaskShowRewardAnim",
    ChapterTaskRewardGetDone = "ChapterTaskRewardGetDone",
    UIBattleChapterRewardSuc = "UIBattleChapterRewardSuc",
    RedDotsTimeBoxKeyEnough = "RedDotsTimeBoxKeyEnough",
    --邮件
    Fresh_Email = "Fresh_Email",
    GetEmailRewardTip = "GetEmailRewardTip",

    Close_UIEquipmentAllocation = "Close_UIEquipmentAllocation",

    --顶部菜单栏
    Show_HeadUI_Back = "Show_HeadUI_Back", --设置headUI显示back部分
    Show_HeadMenu_HeadIcon = "Show_HeadMenu_HeadIcon",
    --暗巷
    DarkStreetEmojiShow = "DarkStreetEmojiShow", --emoji show
    DarkStreetFormationUpdate = "DarkStreetFormationUpdate",
    DarkStreetRoomStatusChange = "DarkStreetRoomStatusChange", --暗巷房间状态改变
    DarkStreetResult = "DarkStreetResult", --结算
    ResDarkMatchSuc = "ResDarkMatchSuc",
    --战斗部分
    Fight_Enter = "Fight_Enter",
    Fight_Run = "Fight_Run",
    Fight_Init = "Fight_Init",
    Fight_Begin = "Fight_Begin",
    Fight_Finish = "Fight_Finish", --战斗结束
    Fight_Update_BossHP = "Fight_Update_BossHP",
    Fight_Update_HeroHP = "Fight_Update_HeroHP",

    Fight_Update_Time = "Fight_Update_Time",
    Fight_HelpMan_Show = "Fight_HelpMan_Show"; --出现替补
    Fight_HelpMan_Show_Skill = "Fight_HelpMan_Show_Skill"; --出现替补
    Fight_SupSkill_Show = "Fight_SupSkill_Show"; --释放替补技能
    Fight_SupSkill_ui = "Fight_SupSkill_ui"; --释放替补技能ui

    Fight_Update_CutIn = "Fight_Update_CutIn",
    Fight_Update_TowerInfo = "Fight_Update_TowerInfo",
    Fight_Update_TeamPlayer = "Fight_Update_TeamPlayer",
    Fight_Show_Shadow = "Fight_Show_Shadow",
    Fight_Hide_Shadow = "Fight_Hide_Shadow",
    Fresh_BattleFormation = "Fresh_BattleFormation",
    Fight_Kill_Show = "Fight_Kill_Show",
PerformBattlePlay = "PerformBattlePlay",
    Fight_Update_HeroEnergy = "Fight_Update_HeroEnergy",
    --佣兵升星
    Fresh_HeroStar = "Fresh_HeroStar", --佣兵升星
    --阵法
    Fresh_Tactics = "Fresh_Tactics", --阵法信息更新
    --专武升级
    Update_Weapon = "Update_Weapon", --专武升级
    HeroWeapon_LevelUp = "HeroWeapon_LevelUp",
    Reset_Weapon = "Reset_Weapon", --专武等级重置
    Cancel_WeaponSkin = "Cancel_WeaponSkin", --取消专武皮肤红点
    Update_WeaponAttrId = "Update_WeaponAttrId", --武器外观
    DebrisUpdate = "DebrisUpdate", --奇异碎片装上卸下
    Debris_Upgrade = "Debris_Upgrade", --奇异碎片升级
    UpdateWeaponRank = "UpdateWeaponRank",
    UpdateUIWeapon = "UpdateUIWeapon",
    DebrisBroken = "DebrisBroken",  -- 魂石突破

    DebrisReload = "DebrisReload", --卸下奇异碎片
    DebrisMerage = "DebrisMerage", --通知淬炼成功
    Debris_XiLian_result = "Debris_XiLian_result", --洗练结果返回
    Debris_XiLian_Changed = "Debris_XiLian_Changed", --洗练确认替换

    Debris_Detail = "Debris_Detail", --碎片信息
    --奇异碎片
    Fragment_Add = "Fragment_Add", --新增碎片
    Fragment_Wear = "Fragment_Wear", --镶嵌碎片
    Fragment_Unwear = "Fragment_Unwear", --卸下碎片
    Fragment_Replace = "Fragment_Replace", --替换碎片
    Fragment_Select_Item = "Fragment_Select_Item", --选择洗练材料
    Fresh_Fragment = "Fresh_Fragment", --刷新魂石


    --智慧之链
    Fresh_HeroLink = "Fresh_HeroLink", --智慧之链刷新
    Refresh_HeroLinkUpgrade = "Refresh_HeroLinkUpgrade",
    ShowLinkInResult = "ShowLinkInResult", --嵌入智慧之链结果
    --重生
    Fresh_HeroReborn = "Fresh_HeroReborn", --英雄重生
    --技能
    Fresh_HeroSkill = "Fresh_HeroSkill", --英雄技能
    Click_HeroSkill = "Click_HeroSkill", --界面点击英雄技能
    --公告牌
    BillboardUpdate = "BillboardUpdate", --公告牌更新
    BillboardRewardRedPoint = "BillboardRewardRedPoint",
    --图鉴
    Fresh_Handbook = "Fresh_Handbook", --图鉴奖励领取刷新
    Fresh_HandbookRewardSuc = "Fresh_HandbookRewardSuc",
    Fresh_Fragment ="Fresh_Fragment",
    --抽卡
    Fresh_Draw = "Fresh_Draw", --抽卡回调
    Fresh_SelectDrawSave = "Fresh_SelectDrawSave", --连斩召唤纪录
    Fresh_SelectDrawBuy = "Fresh_SelectDrawBuy", --连斩召唤购买
    Close_headMenu = "Close_headMenu",
    --羁绊
    Fresh_FetterDetial = "Fresh_FetterDetial", --羁绊激活刷新
    Fresh_FetterAward = "Fresh_FetterAward", --羁绊奖励刷新
    FetterParticle = "FetterParticle", --领取羁绊奖励粒子效果
    --水晶
    Fresh_Crystal = "Fresh_Crystal", --水晶状态改变
    --竞技场
    Fresh_Arena = "Fresh_Arena", -- 竞技场
    Fresh_ArenaFormation = "Fresh_ArenaFormation", -- 竞技场阵容
    Fresh_ArenaTicket = "Fresh_ArenaTicket", -- 竞技场门票
    Fresh_ArenaRecords = "Fresh_ArenaRecords", -- 竞技场记录
    Fresh_ArenaSharedRecords = "Fresh_ArenaSharedRecords", -- 竞技场分享记录
    Fresh_ArenaRanks = "Fresh_ArenaRanks", -- 竞技场排名
    -- 跨服竞技场
    Fresh_Cross_Arena = "Fresh_Cross_Arena", -- 跨服竞技场
    Fresh_CrossArenaTicket = "Fresh_CrossArenaTicket", -- 刷新跨服竞技场挑战券
    Fresh_CrossArenaFormation = "Fresh_CrossArenaFormation", -- 跨服竞技场阵容
    Fresh_CrossArenaRanks = "Fresh_CrossArenaRanks", -- 跨服竞技场排名
    Fresh_CrossArenaRecords = "Fresh_CrossArenaRecords", -- 跨服竞技场记录
    Fresh_CrossArenaSharedRecords = "Fresh_CrossArenaSharedRecords", -- 跨服竞技场分享记录
    -- 跨服组队竞技场
    Fresh_Cross_Team_Arena = "Fresh_Cross_Team_Arena", -- 跨服组队竞技场
    Fresh_CrossTeamArenaTicket = "Fresh_CrossTeamArenaTicket", -- 刷新跨服竞组队技场挑战券
    Fresh_CrossTeamArenaFormation = "Fresh_CrossTeamArenaFormation", -- 跨服组队竞技场阵容
    Fresh_CrossTeamArenaRanks = "Fresh_CrossTeamArenaRanks", -- 跨服组队竞技场排名
    Fresh_CrossTeamArenaRecords = "Fresh_CrossTeamArenaRecords", -- 跨服组队竞技场记录
    Fresh_CrossTeamArenaSharedRecords = "Fresh_CrossTeamArenaSharedRecords", -- 跨服组队竞技场分享记录
    Fresh_CrossTeamArenaAward = "Fresh_CrossTeamArenaAward",
    Fresh_CrossTeamArenaDuanWeiAward = "Fresh_CrossTeamArenaDuanWeiAward",
    Fresh_CrossTeamArenaRed = "Fresh_CrossTeamArena", -- 跨服组队小红点
    --爬塔
    Fresh_Tower = "Fresh_Tower",
    Fresh_TowerRecord = "Fresh_TowerRecord",
    Fresh_TowerRanks = "Fresh_TowerRanks", -- 爬塔排行
    --大秘境
    Fresh_MythicDungonsInfo = "Fresh_MythicDungonsInfo", -- 基础信息
    Fresh_MythicSelectBuff = "Fresh_MythicSelectBuff", -- 选择buff
    Fresh_MythicSelectLayer = "Fresh_MythicSelectLayer", -- 选择层数
    Fresh_MythicBattleResult = "Fresh_MythicBattleResult", -- 挑战boss结果
    Fresh_MythicRanks = "Fresh_MythicRanks", -- 大秘境排行
    RushWwards = "RushWwards",
    Fresg_RushItem = "Fresg_RushItem",
    Fresh_StarWard = "Fresh_StarWard",
    Fresh_SevenDay = "Fresh_SevenDay", --刷新七日活动红点
    RushWwards = "RushWwards",
    Fresg_RushItem = "Fresg_RushItem",
    --挂机
    SettleReward = "SettleReward", -- 挂机奖励
    QuickBattle = "QuickBattle", -- 快速战斗收益
    --分解
    EquipResolve = "EquipResolve", -- 装备分解
    ItemResolve = "ItemResolve", -- 英雄碎片分解
    FreashDungeonStar = "FreashDungeonStar", --获得最高记录
    FreashDungeonList = "FreashDungeonList",
    FreashDungeonAGree = "FreashDungeonAGree", --获得最高纪律推图点赞星星
    FreashDungeonAGreeAlready = "FreashDungeonAGreeAlready", --获得最高纪律推图点赞星星
    FreashDungeonTask = "FreashDungeonTask", --推图任务信息
    FreashDungeonTaskAward = "FreashDungeonTaskAward", --推图任务领取奖励
    FreashSettingDraw = "FreashSettingDraw", --设置界面的立绘显示
    FreashRoleShowDraw = "FreashRoleShowDraw", --推送人物设置界面立绘显示
    FreashRoleInfo = "FreashRoleInfo", --推送人物信息
    FreashRoleInfoOther = "FreashRoleInfoOther", --推送他人人物信息
    FreashCityBackground = "FreashCityBackground", -- 主城背景

    --聊天
    ChatHeadInfoToPrivateChat = "ChatHeadInfoToPrivateChat",
    -- 大厅
    CityChatOpenMiniBtn = "CityChatOpenMiniBtn", -- 打开大厅的显示聊天界面按钮
    --时间宝箱
    TimeBoxUpdate = "TimeBoxUpdate", --时间宝箱更新
    TimeBoxRewardSuc = "TimeBoxRewardSuc",
    --关卡
    LevelBattleRecord = "LevelBattleRecord", -- 关卡战报
    LevelBattleDetailRecord = "LevelBattleDetailRecord", -- 战斗战报(详细信息)
    --勋章
    ActiveTitle = "ActiveTitle", --返回当前激活的称号信息
    ShowTitle = "ShowTitle", --返回展示的称号列表
    TitleInfo = "TitleInfo", --已激活称号列表
    Drop_GoldAndExp = "Drop_GoldAndExp"; --自动战斗
    Get_DropAward = "Get_DropAward";
    Show_StageAni = "Show_StageAni";
    Refresh_Frame = "Refresh_Frame",
    --好友礼物
    Fresh_FriendGiftInfo = "Fresh_FriendGiftInfo", -- 好友礼物更新
    Refresh_FriendSocialLevel = "Refresh_FriendSocialLevel",
    -- 集市
    UICostUpdate = "UICostUpdate", --集市更新
    Fresh_CostRedDot = "Fresh_CostRedDot", --刷新集市红点
    Fresh_FlashGiftRedDot = "Fresh_CostRedDot", --刷新限时礼包红点
    Fresh_FirstPayGiftRedDot = "Fresh_FirstPayGiftRedDot", --刷新首充礼包红点
    UICostConditionUpdate = "UICostConditionUpdate", -- 集市数据更新
    Fresh_FuncMenuData = "Fresh_FuncMenuData", --刷新侧边栏信息
    VIPInfoUpdate = "VIPInfoUpdate", --VIP信息更新
    LimitDrawActivity = "LimitDrawActivity", --限时抽卡活动
    FastConsumption = "FastConsumption", --快捷购买

    WishPondSourceChange = "WishPondSourceChange", --许愿池变更
    WishGetReward = "WishGetReward", --许愿池获得奖励
    WishSetBigReward = "WishSetBigReward", --许愿池

    Fresh_GiftGrowUp = "Fresh_GiftGrowUp", --刷新成长礼包，避免贴图加载问题

    --公告
    RefreshNoticeBless = "RefreshNoticeBless", --祈福
    RefreshNoticeGetReward = "RefreshNoticeGetReward",
    RefreshNoticeSelfRank = "RefreshNoticeSelfRank",
    RefreshNoticeMainRank = "RefreshNoticeMainRank",
    NoticeOpenSocialRankPanel = "NoticeOpenSocialRankPanel",
    RefreshNoticeGetRankReward = "RefreshNoticeGetRankReward", --排行榜手动领奖
    OnSubRankRewardNotice = "OnSubRankRewardNotice", --首次上榜通知
    --远征
    ExpeditionGetRewardSuc = "ExpeditionGetRewardSuc",
    ExpeditionUseBuffSuc = "ExpeditionUseBuffSuc",
    ExpeditionDataRefresh = "ExpeditionDataRefresh",
    ExpeditionSweepRefresh = "ExpeditionSweepRefresh",
    Fresh_ExpeditionStrength = "Fresh_ExpeditionStrength", --远征体力相关
    --混沌试炼
    Trials_Chaos_Battle = "Trials_Chaos_Battle"; --混沌试炼战斗返回
    Trials_Chaos_Info = "Trials_Chaos_Info"; --混沌试炼boss信息
    Trials_Chaos_Friend_Rank = "Trials_Chaos_Friend_Rank"; --混沌试炼好友排行
    Trials_Chaos_Work_Rank = "Trials_Chaos_Work_Rank"; --混沌试炼世界排行
    Trials_Chaos_Record_Info = "Trials_Chaos_Record_Info"; --混沌试炼战斗记录
    --旋云远征深渊
    Fresh_LongJourneyHellInfo = "Fresh_LongJourneyHellInfo"; --旋云远征深渊详情
    Fresh_LongJourneyHellMemberList = "Fresh_LongJourneyHellMemberList"; --旋云远征英雄信息
    Fresh_LongJourneyHellEventList = "Fresh_LongJourneyHellEventList"; --旋云远征事件
    Fresh_LongJourneyHellInfoUpdate = "Fresh_LongJourneyHellInfoUpdate"; --旋云远征信息更新
    Fresh_LongJourneyHellReward = "Fresh_LongJourneyHellReward"; --旋云远征奖励通知

    -- 宠物
    ClickMask = "ClickMask",
    RefreshPetList = "RefreshPetList",
    SaveTryPart = "SaveTryPart",
    SelectPet = "SelectPet",
    RefreshPetLock = "RefreshPetLock",
    RefreshPetFollow = "RefreshPetFollow",
    RefreshPetMating = "RefreshPetMating",
    RefreshPetCancelMating = "RefreshPetCancelMating",
    RefreshMergePet = "RefreshMergePet",
    RefreshMyApply = "RefreshMyApply",
    RefreshOthersApplyList = "RefreshOthersApplyList",
    RefreshOtherPetInfo = "RefreshOtherPetInfo",
    FresPetPage = "FresPetPage",
    --好友战
    RankDataInfo = "RankDataInfo",
    EnemyInfo = "EnemyInfo",
    FightResult = "FightResult",
    MyFriendBatteInfo = "MyFriendBatteInfo",
    BuyChallengeCount = "BuyChallengeCount",
    UpdaPartner = "UpdaPartner",
    GroupInfo = "GroupInfo",
    AllGroupInfo = "AllGroupInfo",
    BorrowFriendHero = "BorrowFriendHero",
    BattleTeamClickIndex = "BattleTeamClickIndex",
    FriendBorrowHeroList = "FriendBorrowHeroList",
    HistoryBetInfo = "HistoryBetInfo",
    HistoryRankInfo = "HistoryRankInfo",
    SeasonTime = "SeasonTime",
    FriendBattleRecords = "FriendBattleRecords",
    SetDefFormation = "SetDefFormation",
    JoinBattle = "JoinBattle",
    FreshBorrowTeam = "FreshBorrowTeam",
    BtnFriendCtr = "BtnFriendCtr",
    FreshPlayerbet = "FreshPlayerbet",
    FreshFormation = "FreshFormation",
    GuessSucess = "GuessSucess",

    ReFreshHeroPower = "ReFreshHeroPower",
    BuyPond = "BuyPond",
    DrawBuySuccess = "DrawBuySuccess",

    StageRotate = "StageRotate",
    Fresh_GetOneHello = "Fresh_GetOneHello", -- 收到一个打招呼
    RefreshSendEmoji = "RefreshSendEmoji", -- 发送一个招呼
    ChangeRoom = "ChangeRoom", --主城房间切换
    CityRoomJoinSuc = "CityRoomJoinSuc", --加入房间成功
    CityRoomOtherQuitSuc = "CityRoomQuitSuc", --其他人退出房间
    ReceiveCode = "ReceiveCode", -- 兑换码获得奖励
    Fight_Dead_id = "Fight_Dead_id", --战斗中有角色死亡带id & 队伍id
    --公平排位
    RankBattleRecord = "RankBattleRecord",
    RankBattleThrdTeam = "RankBattleThrdTeam",
    RankBattleStart = "RankBattleStart",
    RankBattleInfo = "RankBattleInfo",
    RankBattleRank = "RankBattleRank",
    RankBattleMatchSucess = "RankBattleMatchSucess",
    RankBattleResult = "RankBattleResult",
    RanBattleBanHeros = "RanBattleBanHeros",
    RankBattleLockTeam = "RankBattleLockTeam",
    RankBattleEnemyQuit = "RankBattleEnemyQuit",
    RankBattleFormation = "RankBattleFormation",
    RankBattleTeam = "RankBattleTeam",
    RankBattleAllLock = "RankBattleAllLock",
    RankBattleEnemylock = "RankBattleEnemylock",
    RankBattleWard = "RankBattleWard",
    UpdateBanHero = "UpdateBanHero",
    Fresh_AdventureMain = "Fresh_AdventureMain",
    HeadFrame = "HeadFrame",
    ShowHeroLvUpResult = "ShowHeroLvUpResult",
    Fresh_refine = "Fresh_refine",
    BPReFresh_SupSkill = "BPReFresh_SupSkill",
    BPHeroData = "BPHeroData",
    BPReConnect = "BPReConnect",
    --雕像排行
    RefreshRankList = "RefreshRankList",
    RefreshSpeak = "RefreshSpeak",
    RefreGivePrais = "RefreGivePrais",

    Fresh_GuildMarket = "Fresh_GuildMarket", -- 刷新工会砍价
    Fresh_GuildWish = "Fresh_GuildWish", -- 刷新工会心愿
    Fresh_GuildWishHistory = "Fresh_GuildWishHistory", -- 刷新工会心愿纪录
    Fresh_GuildWishCreate = "Fresh_GuildWishCreate", -- 刷新工会心愿祈求
    Fresh_GuildMarketMyPurchase = "Fresh_GuildMarketMyPurchase", -- 刷新工会砍价我的购买纪录
    GuildMarketBargaining = "GuildMarketBargaining", -- 刷新工会砍价帮人砍价
    GuildMarketReqBargaining = "GuildMarketReqBargaining", -- 刷新工会砍价请求砍价
    -- 公会战
    Fresh_UnionWarHearten = "Fresh_UnionWarHearten", -- 鼓舞
    Fresh_UnionWarSupport = "Fresh_UnionWarSupport", -- 支援
    Fresh_UnionWarCityList = "Fresh_UnionWarCityList", -- 营地的驻扎情况
    Fresh_UnionWarQualification = "Fresh_UnionWarQualification", -- 参赛资格
    Fresh_UnionWarCityInfo = "Fresh_UnionWarCityInfo", -- 城市信息
    Fresh_UnionWarAttack = "Fresh_UnionWarAttack", -- 战斗界面
    Fresh_UnionWarAttackCity = "Fresh_UnionWarAttackCity", -- 战斗界面
    Fresh_UnionWarMove = "Fresh_UnionWarMove", -- 移动
    Fresh_UnionWarDieSelf = "Fresh_UnionWarDieSelf", -- 自己死亡
    Fresh_UnionWarMyInfo = "Fresh_UnionWarMyInfo", -- 自己的基础信息
    Fresh_UnionWarAllMemberInfo = "Fresh_UnionWarAllMemberInfo", -- 己方所有成员信息
    Fresh_UnionWarStartCountdown = "Fresh_UnionWarStartCountdown", -- 战斗开始倒计时时间
    Fresh_UnionWarKillPlayer = "Fresh_UnionWarKillPlayer", -- 弹幕玩家击败了玩家
    Fresh_UnionWarAttackCDTime = "Fresh_UnionWarAttackCDTime", -- 攻击CD
    Fresh_UnionWarRankList = "Fresh_UnionWarRankList", -- 更新当前房间的排行榜
    Fresh_UnionWarFormations = "Fresh_UnionWarFormations", -- 阵容信息
    Fresh_UnionWarCityEndurance = "Fresh_UnionWarCityEndurance", -- 耐久度变化
    Fresh_UnionWarCityPlayInfo = "Fresh_UnionWarCityPlayInfo", -- 城市信息发生变化
    Fresh_UnionWarReport = "Fresh_UnionWarReport", -- 战报
    Fresh_SceneServerReconnectFail = "Fresh_SceneServerReconnectFail", --战场服重连失败
    Fresh_UnionWarPlayerEndurance = "Fresh_UnionWarPlayerEndurance", --其他人耐久度变化
    Fresh_UnionWarBaseInfo = "Fresh_UnionWarBaseInfo", --工会战的基本信息

    Fresh_UnionWarPlusBaseInfo = "Fresh_UnionWarPlusBaseInfo", --工会战2.0的基本信息
    Fresh_UnionWarPlusQualification = "Fresh_UnionWarPlusQualification", --工会战2.0参赛资格
    Fresh_UnionWarPlusCityList = "Fresh_UnionWarPlusCityList", --工会战2.0营地归属
    Fresh_UnionWarPlusMyCity = "Fresh_UnionWarPlusMyCity", --工会战2.0我的营地所在地
    Fresh_UnionWarPlusCityInfo = "Fresh_UnionWarPlusCityInfo", --工会战2.0城市信息
    Fresh_UnionWarPlusAttack = "Fresh_UnionWarPlusAttack", --工会战2.0战斗界面
    Fresh_UnionWarPlusMass = "Fresh_UnionWarPlusMass", --工会战2.0公会集结
    Fresh_UnionWarPlusCollect = "Fresh_UnionWarPlusCollect", --工会战2.0收集城池产出
    Fresh_UnionWarPlusAtk = "Fresh_UnionWarPlusAtk", --工会战2.0查看他人阵容
    Fresh_UnionWarPlusDef = "Fresh_UnionWarPlusDef", --工会战2.0防守阵容
    Fresh_UnionWarPlusRankList = "Fresh_UnionWarPlusRankList", -- 更新工会战2.0当前房间的排行榜
    Fresh_UnionWarPlusFinalLife = "Fresh_UnionWarPlusFinalLife", -- 更新工会战2.0总攻阶段生命值
    Fresh_UnionWarPlusFinalCityList = "Fresh_UnionWarPlusFinalCityList", -- 更新工会战2.0总攻阶段位置
    Fresh_UnionWarPlusFinalRank = "Fresh_UnionWarPlusFinalRank", -- 更新工会战2.0总攻阶段排行榜
    Fresh_UnionWarPlusRank = "Fresh_UnionWarPlusRank", -- 更新工会战2.0排行榜
    Fresh_UnionWarPlusChat = "Fresh_UnionWarPlusChat", -- 更新工会战2.0占领阶段战况
    Fresh_UnionWarPlusChatTips = "Fresh_UnionWarPlusChatTips", -- 更新工会战提示
    Fresh_UnionWarPlusFinalChat = "Fresh_UnionWarPlusFinalChat", -- 更新工会战2.0总攻阶段战况
    Fresh_UnionWarPlusRecord = "Fresh_UnionWarPlusRecord", -- 更新工会战2.0PK记录
    Fresh_UnionWarPlusEntranceRed = "Fresh_UnionWarPlusEntranceRed", -- 更新工会战2.0入口红点
    Fresh_UnionWarPlusStrBuyNum = "Fresh_UnionWarPlusStrBuyNum", -- 更新工会战2.0体力购买次数
    Fresh_UnionWarPlusCheckPowerRedDots = "Fresh_UnionWarPlusCheckPowerRedDots", -- 更新工会战2.0体力更新红点
    Fresh_UnionWarPlusUICityLastFrist = "Fresh_UnionWarPlusUICityLastFrist", -- 更新工会战2.0上一届浮岛争霸冠军

    --定向抽卡
    Fresh_SelectHero = "Fresh_SelectHero",
    Fresh_AppointDrawInfo = "Fresh_AppointDrawInfo",
    Fresh_DrawProcess = "Fresh_DrawProcess", --刷新抽卡进度
    Fresh_Drenum = "Fresh_Drenum",
    Fresh_OccDraw = "Fresh_OccDraw",
    --公会
    Union_Info_S2C = "Union_Info_S2C",
    Union_JoinInfo_S2C = "Union_JoinInfo_S2C",
    Union_CreateInfo_S2C = "Union_CreateInfo_S2C",
    Union_UpdateSettingInfo_S2C = "Union_UpdateSettingInfo_S2C",
    Union_InfoList_S2C = "Union_InfoList_S2C",
    Union_SearchInfoList_S2C = "Union_SearchInfoList_S2C",
    Union_Quit_S2C = "Union_Quit_S2C",
    Union_DetailInfo_S2C = "Union_DetailInfo_S2C",
    Union_JoinList_S2C = "Union_JoinList_S2C",
    Union_ModifyJMemberJob_S2C = 'Union_ModifyJMemberJob_S2C',
    Union_KickMember_S2C = 'Union_IModifyJMemberJob_S2C',
    Union_EventLog_S2C = 'Union_EventLog_S2C',
    Union_UnionForceRank_S2C = 'Union_UnionForceRank_S2C', --公会排行榜
    Union_Rename_S2C = 'Union_Rename_S2C',
    Union_Info_Change = 'Union_Info_Change',
    Union_Hero_Rank_Info_S2C = 'Union_Hero_Rank_Info_S2C', --返回英雄贡献榜
    Union_Boss_Battle_S2C = 'Union_Boss_Battle_S2C', --返回公会boss战斗
    Union_Boss_Info_S2C = 'Union_Boss_Info_S2C', --返回公会boss信息
    Union_AllianceExit_S2C = 'Union_AllianceExit_S2C', --返回联盟解散
    Union_AllianceExitCancel_S2C = 'Union_AllianceExitCancel_S2C', --返回撤销联盟解散
    Union_AllianceInfoList_S2C = 'Union_AllianceInfoList_S2C', --返回联盟列表
    Union_AllianceJoin_S2C = 'Union_AllianceJoin_S2C', --返回处理联盟申请
    Union_AllianceJoin_ClosePanel_S2C = 'Union_AllianceJoin_ClosePanel_S2C', --返回关闭战团详情界面
    Union_AllianceRelease_S2C = 'Union_AllianceRelease_S2C', --返回发布联盟申请状态
    Union_AllianceCancel_S2C = 'Union_AllianceCancel_S2C', --返回取消联盟申请状态
    Union_AllianceMerge_S2C = 'Union_AllianceMerge_S2C', --联盟申请
    Union_SearchAlliance_S2C = 'Union_SearchAlliance_S2C', --查找联盟
    DrawPondUpdate = "DrawPondUpdate",
    UpdateWishHeroData = "UpdateWishHeroData",

    ActivityDrawHeroChoose = "ActivityDrawHeroChoose", -- 选择活动抽卡英雄

    Fresh_WorldMap = "Fresh_WorldMap", -- 世界地图红点
    Fresh_WorldMapSearch = "Fresh_WorldMapSearch", -- 世界地图搜索红点
    Fresh_WorldMapRevengeList = "Fresh_WorldMapRevengeList", -- 世界地图复仇列表红点
    Fresh_WorldMapReceiveRobReward = "Fresh_WorldMapReceiveRobReward", -- 世界地图领取掠夺奖励红点
    Refresh_PlunderInfo = "Refresh_PlunderInfo", --掠夺数据返回
    Refresh_ChangePlunderFunction = "ChangePlunderFunction", --掠夺开关
    Refresh_OpenPlunder = "Refresh_OpenPlunder", --打开掠夺界面

    ClipUnlockPartner = "ClipUnlockPartner", --镜魂解锁英雄
    WatchDrawProgress = "WatchDrawProgress", --看抽卡进度动画
    --fly
    FlyBagTransition = "FlyBagTransition",
    UnlockDesc = "UnlockDesc", --功能解锁

    refreshDefFormation = "refreshDefFormation", --防守阵容刷新
    Fresh_AdvancedTower = "Fresh_AdvancedTower", --跨天刷新爬塔
    Fresh_DungeonRecord = "Fresh_DungeonRecord", --主线攻略
    UpdateOtherHeroInfo = "UpdateOtherHeroInfo",

    UpdateHeroCommentRank = "UpdateHeroCommentRank", --点赞排行榜
    UpdateHeroHotRank = "UpdateHeroHotRank", --点赞排行榜
    Draw_Wish_list_Update = "Draw_Wish_list_Update", --心愿单
    FreshDarkStreenRedDot = "FreshDarkStreenRedDot",
    UpdateLikeHero = "UpdateLikeHero", -- 点赞英雄成功
    HardStoryTimes = "HardStoryTimes",  --刷新剧情模式扫荡次数
    HardStoryInfo = "HardStoryInfo",  --刷新剧情模式
    Fresh_FormationRecClick = "Fresh_FormationRecClick", -- 推荐阵容点赞数
    Fresh_FormationRecTask = "Fresh_FormationRecTask", -- 推荐阵容任务

    --reconnect
    Reconnect = "ReconnectSucc", --重连成功
    --天灾入侵
    InvasionStart = "InvasionStart",
    InvasionFreshRecommendTeam = "InvasionFreshRecommendTeam", --刷新推荐队伍
    InvasionFreshJoinTeam = "InvasionFreshJoinTeam", --刷新加入队伍状态（正在申请或无法申请）
    InvasionRefreshSetInvasion = "InvasionRefreshSetInvasion", --一键上阵
    InvasionChangeBulletState = "InvasionChangeBulletState", --开启弹幕显示
    InvasionTeamDataChange = "InvasionTeamDataChange", --组队信息变化
    InvasionStageRewardChange = "InvasionStageRewardChange", --阶段奖励变化
    InvasionKickedUpdate = "InvasionKickedUpdate", --踢人红点状态更新
    InvasionFirstOpen = "InvasionFirstOpen", --本次活动开启未进入
    InvasionReGetWarInfo = "InvasionReGetWarInfo", --重新获取战报
    InvasionFirstWar = "InvasionFirstWar", --第一场战斗
    InvasionOpenHighReward = "InvasionOpenHighReward", --天灾入侵开启高收益模式
    --返利
    VoucherReward = "VoucherReward", --返利
    --七天排行
    Fresh_SevenRank = "Fresh_SevenRank", --刷新七天排行数据
    Fresh_SevenRankReward = "Fresh_SevenRankReward", --刷新七天排行奖励数据
    Fresh_SevenRankRedDot = "Fresh_SevenRankRedDot", --刷新七天排红点
    HeadFrameInfo = "HeadFrameInfo", --获取头像框信息

    Fresh_CrossTeamRewardPreview = "Fresh_CrossTeamRewardPreview", --

    --深渊试炼
    Fresh_RealManBattle = "Fresh_RealManBattle", --真男人战斗返回
    Fresh_RealManFormation = "Fresh_RealManFormation", --设置阵容
    Fresh_RealManUseItem = "Fresh_RealManUseItem", --使用药水
    Fresh_RealManRank = "Fresh_RealManRank", --真男人排行榜
    Fresh_RealManRealManWar = "Fresh_RealManRealManWar", --真男人赛季更新
    Fresh_RealManRed = "Fresh_RealManRed", --真男人小红点

    FreshRankingLikeNum = "FreshRankingLikeNum", --
    Fresh_GuildHelpRob = "Fresh_GuildHelpRob",
    UpdataEquipLv = "UpdataEquipLv",
    SkinChange = "SkinChange", --时装界面
    WearNewSkin = "WearNewSkin", --换皮肤

    UpdateGuildPlunderHelp = "UpdateGuildPlunderHelp", -- 突袭求助
    --宠物交易行
    PETSHOP_RefreshBrokerGoodsList = "PETSHOP_RefreshBrokerGoodsList", --刷新交易行列表
    PETSHOP_RefreshBrokerEvolutionList = "PETSHOP_RefreshBrokerEvolutionList",
    PETSHOP_RefreshMyConsignmentList = "PETSHOP_RefreshMyConsignmentList", --刷新我的寄售列表
    PETSHOP_RefreshPetCoinNum = "PETSHOP_RefreshPetCoinNum", --刷新宠物币
    CURRENCY_RefreshDiamondNum = "CURRENCY_RefreshDiamondNum", --刷新钻石
    RenovePetChild = "RenovePetChild",

    Fresh_Guild_Tech = "Fresh_Guild_Tech",
    --好感度
    Fresh_HeroInteraction = "Fresh_HeroInteraction",

    RefreshFormationList = "RefreshFormationList", --编队列表刷新
    FormationSetFinish = "FormationSetFinish", --编队设置成功
    friendBattleEveryDay = "friendBattleEveryDay",

    Fresh_SoloChaosTestRank = "Fresh_SoloChaosTestRank",     -- 心之试炼排行榜
    Fresh_SoloChaosTestRecord = "Fresh_SoloChaosTestRecord", -- 心之试炼历史战绩
    Fresh_SoloChaosTestInfo = "Fresh_SoloChaosTestInfo",     -- 心之试炼初试信息

    Fresh_DungeonRandomEventAccept = "Fresh_DungeonRandomEventAccept", --主线随机事件购买或租用
    Fresh_HeroSwap = "Fresh_HeroSwap",
    ChangeLayer = "ChangeLayer",
    QuickEquipBreak = "QuickEquipBreak",
    NewPlayerRefresh = "NewPlayerRefresh",
    NewPlayerRefreshInviteePage = "NewPlayerRefreshInviteePage",
    PetPartsAttrUpdate = "PetPartsAttrUpdate",
    PetPartAttrUpLv = "PetPartAttrUpLv",
    ChangePetSkill = "ChangePetSkill",
    PetPartRed = "PetPartRed",
    Billboard_rank_list = "Billboard_rank_list",
    Billboard_rank_pass_list = "Billboard_rank_pass_list",
    Billboard_rank_reddot_refresh = "Billboard_rank_reddot_refresh",--排行奖励红点
    Account_center_unread_count = "Account_center_unread_count",--客服中心消息未读数量
    Fresh_Guild_Task = "Fresh_Guild_Task",
    --将魂
    HeroSoulRank = "HeroSoulRank",
    HeroSoulInfo = "HeroSoulInfo",
    HeroSoulAttrItem = "HeroSoulAttrItem",
    HeroSoulSkillUp = "HeroSoulSkillUp",
    HeroSoulReset = "HeroSoulReset",
    HeroSoulParticle = "HeroSoulParticle", --粒子效果
    HeroSoulRedUpdate = "HeroSoulRedUpdate",
    PotentialInfo = "PotentialInfo",
    PotentialUpLv = "PotentialUpLv",
    PotentialUpLvAni = "PotentialUpLvAni", -- 升级特效
    -- 免费召唤
    Fresh_Free_Pond   = "Fresh_Free_Pond",       -- 心愿召唤
    Fresh_Free_Summon = "Fresh_Free_Summon",     -- 钻石召唤

    --黑名单
    Black_list_refresh = "Black_list_refresh",
    Black_add_refresh = "Black_add_refresh",

    -- 主城
    CityModeReset = "CityModeReset",  -- 主城模式重置

    -- 魂石炼化
    DebrisBrokenRet      = "DebrisBrokenRet",      -- 魂石突破数据返回
    DebrisBaptimsRet     = "DebrisBaptimsRet",     -- 魂石洗炼数据返回
    DebrisAutoBaptimsRet = "DebrisAutoBaptimsRet", -- 自动洗炼数据返回
    DebirsBapReplaceRet  = "DebirsBapReplaceRet",  -- 魂石洗炼替换返回
    DebrisMagicValueRet  = "DebrisMagicValueRet",  -- 洗炼魔力值返回

    -- 看板娘
    SideGirlUnlockListRet = "SideGirlUnlockListRet",  -- 板娘解锁列表返回
    SideGirlReplaceRet    = "SideGirlReplaceRet",     -- 更换板娘数据返回
    SideGirlUnlockRet     = "SideGirlUnlockRet",      -- 解锁板娘数据返回
    RefreshSideGirlSpine  = "RefreshSideGirlSpine",   -- 板娘动画更新

    --启迪圣书
    DivineInspirationRankRefresh = "DivineInspirationRankRefresh",
    UpdateUISpeedRed= "UpdateUISpeedRed",

    --战团礼包
    GuildGiftRefresh = "GuildGiftRefresh",
    
    --盲盒活动
    BlindBoxOpen = "BlindBoxOpen",

    --符文系统
    FreshHeroRune = "FreshHeroRune",
    FreshHeroRuneExchange = "FreshHeroRuneExchange",
    FreshHeroRuneLevelUp = "FreshHeroRuneLevelUp",
    FreshHeroRuneLock = "FreshHeroRuneLock",
    FreshHeroRuneBaptism = "FreshHeroRuneBaptism",

    --家园系统
    FreshManorInfo = "FreshManorInfo",
    FreshManorUnlock = "FreshManorUnlock",
}
Config.ChatLinkType = {
    InvasionInvite = "InvasionInvite",
}
--红点事件
Config.RedPoint = {

    RP_EditFight = "RP_EditFight",
    RP_Title = "RP_Title",
    RP_Bag = "RP_Bag",
}
--品质颜色值
Config.ColorValue = {
    [1] = "#a0c776",
    [2] = "#92cfff",
    [3] = "#92cfff",
    [4] = "#d29dff",
    [5] = "#d29dff",
    [6] = "#ffd67c",
    [7] = "#ffd67c",
    [8] = "#ff6262",
    [9] = "#ff6262",
    [10] = "#dae6f0",
    [11] = "#dae6f0",
    [12] = "#dae6f0",
    [13] = "#dae6f0",
    [14] = "#dae6f0",
    [15] = "#dae6f0",
}

Config.FightEvent = {

    Fight_Update_Boss_Hp = "Fight_Update_Boss_Hp", --更新boss血量
    ROLE_DEAD = "ROLE_DEAD", --战斗角色死亡
    Kill_Num = "Kill_Num", --杀人者飘字
}

--布阵底框
Config.IconQualityBottom = {
    --白，绿，蓝，紫，橙，红，彩
    [0] = "Bf_fight_di_01",
    [1] = "Bf_fight_di_01",
    [2] = "Bf_fight_di_02",
    [3] = "Bf_fight_di_02",
    [4] = "Bf_fight_di_03",
    [5] = "Bf_fight_di_03",
    [6] = "Bf_fight_di_04",
    [7] = "Bf_fight_di_04",
    [8] = "Bf_fight_di_05",
    [9] = "Bf_fight_di_05",
    [10] = "Bf_fight_di_06",
    [11] = "Bf_fight_di_06",
    [12] = "Bf_fight_di_06",
    [13] = "Bf_fight_di_06",
    [14] = "Bf_fight_di_06",
    [15] = "Bf_fight_di_06",
}

--品质框
Config.IconQuality = {
    --白，绿，蓝，紫，橙，红，彩
    [0] = "icon_frame_01_00",
    [1] = "icon_frame_01_00",
    [2] = "icon_frame_02_00",
    [3] = "icon_frame_02_00",
    [4] = "icon_frame_03_00",
    [5] = "icon_frame_03_00",
    [6] = "icon_frame_04_00",
    [7] = "icon_frame_04_00",
    [8] = "icon_frame_05_00",
    [9] = "icon_frame_05_00",
    [10] = "icon_frame_06_00",
    [11] = "icon_frame_06_00",
    [12] = "icon_frame_06_00",
    [13] = "icon_frame_06_00",
    [14] = "icon_frame_06_00",
    [15] = "icon_frame_06_00",
    [16] = "icon_frame_07_00",
}

--品质框
Config.IconFrame = {
    --白，绿，蓝，紫，橙，红，彩
    [0] = "icon_frame_01_01",
    [1] = "icon_frame_01_01",
    [2] = "icon_frame_02_01",
    [3] = "icon_frame_02_02",
    [4] = "icon_frame_03_01",
    [5] = "icon_frame_03_02",
    [6] = "icon_frame_04_01",
    [7] = "icon_frame_04_02",
    [8] = "icon_frame_05_01",
    [9] = "icon_frame_05_02",
    [10] = "icon_frame_06_01",
    [11] = "icon_frame_06_v1",
    [12] = "icon_frame_06_v2",
    [13] = "icon_frame_06_v3",
    [14] = "icon_frame_06_v4",
    [15] = "icon_frame_06_v5",
    [16] = "icon_frame_07_01",
}
Config.EquipQualityColor = {
    [1] = "#a0c776", --绿
    [2] = "#92cfff", --蓝
    [3] = "#92cfff", --蓝
    [4] = "#d29dff", --紫
    [5] = "#d29dff", --紫
    [6] = "#ffd67c", --金
    [7] = "#ffd67c", --金
    [8] = "#ff6262", --红
    [9] = "#ff6262", --红
    [10] = "#dae6f0", --白
    [11] = "#dae6f0", --白
    [12] = "#dae6f0", --白
    [13] = "#dae6f0", --白
    [14] = "#dae6f0", --白
    [15] = "#dae6f0", --白
    [16] = "#c1acb9", --黑
}
Config.CharactorQuality = {
    [1] = "R",
    [2] = "SR",
    [3] = "SSR",
}

Config.BagType = {
    --品质框
    [1] = "装备",
    [2] = "普通道具",
    [3] = "英雄道具",
    [4] = "御魂",
    [5] = "技能物品",
    [6] = "信物", --就是BagType中的英雄碎片
}
Config.HeroType = {
    --品质框
    [1] = "装备",
    [2] = "普通道具",
    [3] = "英雄道具",
    [4] = "御魂",
    [5] = "技能物品",
    [6] = "信物", --就是BagType中的英雄碎片
}
Config.QualityColor = {
    "#FFFFFF",
    "#84febb",
    "#9fccff",
    "#e2afff",
    "#ffb17f",
}

--职业标志s
Config.typeName = { "occupation_1", "occupation_2", "occupation_3", "occupation_4", "occupation_5", "occupation_6" };

Config.serverTime = 0;
--Config.serverList = "";
--Config.isServerOpen = false;

Config.resourceId = {

    EXP = 5,
    COIN = 3,

}

Config.MsgChannel = {
    System = 0,
    World = 1,
    LBS = 2,
    Person = 3,
    Team = 4,
    Guild = 5,
    Family = 6,
    Map = 7,
    Enlist = 8;
    Server = 9,
    InvasionTeam = 10, --天灾入侵队伍交流
}

Config.CityChannel = {}

Config.bossRewards = {};
Config.ChannelName = {
    WorldCh = "worldCh",
    TeamCh = "teamCh",
}

Config.UIInitSucess = false;

Config.LoginOrCreate = 1;

Config.FunctionType = {
    FT_CK = 1, --英雄殿
    FT_Team = 2, --组队
    FT_Sign = 3, --签到
    FT_Medal = 4, --勋章
}

Config.SoundType = {
    ST_UI_card = 1,
    ST_UI_card_result_1 = 2,
    ST_UI_card_result_sp = 3,
    ST_UI_battle_boss = 4,
    ST_UI_battle_victory = 5,
    ST_UI_battle_failed = 6,
    ST_UI_batle_monster = 7,
    ST_UI_character_equip = 8,
    ST_UI_character_unequip = 9,
    ST_Btn_Click = 10,
}

Config.FightType = {
    BossType = 1,
    TowerType = 2,
    DisasterType = 3,
    StarChallenge = 4;

}

--动作优先级大项
Config.FightActionTypeLevel = {
    [0] = 0,--初始化
    [1] = 0,--召唤物入场
	--1
    [2] = 1,--胜利
    [3] = 1,--死亡
	--2
    [4] = 2,--击飞
    [5] = 2,--击退
    [6] = 2,--击倒
	--3
    [7] = 3,--眩晕
    [8] = 3,--冻结
	--4
    [9] = 4,--攻击
    [10] = 4,--跑步
    [11] = 4,--行走
	--5
    [12] = 5,--受击
	--6
    [13] = 6,--战斗待机
    [14] = 6,--休闲待机
}

Config.AnimationState = {
    --0
    INIT = 0, --初始化
    START = 1, --召唤物入场
    --1
    VICTORY = 2, --胜利
    DEAD = 3, --死亡
    --2
    HITFLY = 4, --击飞
    REPULSE = 5, --击退
    HITDOWN = 6, --击倒
    --3
    STUN = 7, --眩晕
    FREEZY = 8, --冻结
    --4
    ATTACK = 9, --攻击
    RUN = 10, --跑步
    WALK = 11, --行走
    --5
    HURT = 12, --受击
    --6
    IDLE = 13, --战斗待机
    IDLEFREE = 14, --休闲待机
}

--状态对应的表头名 roleConfig
Config.AnimationStateName = {
    INIT = "init",
    START = "start",
    VICTORY = "victory",
    DEAD = "dead",
    HITFLY = "hitFly",
    REPULSE = "repel",
    HITDOWN = "hitDown",
    STUN = "stun",
    FREEZY = "freezy",
    ATTACK = "attack",
    RUN = "run",
    WALK = "walk",
    HURT = "hurt",
    IDLE = "idleBattle",
    IDLEFREE = "idleFree",
}

Config.RedDotsFlagState = { --红点表现类型,数值越大越优先显示
    None = 0, -- 不显示
    Optional = 0, --弱提示 -- 移除
    Needful = 2, -- 强提示

}

Config.RedDotsType = { -- 红点类型
    HeroWear = 1, -- 某个英雄是否有推荐装备
    HeroRank = 2, -- 某个英雄是否可以进阶
    HeroSkill = 3, -- 某个英雄技能是否是新的
    HeroWeapon = 4, -- 某个英雄专武是否可以升阶或镶嵌
    Hero = 5, -- 某个英雄总红点
    FreeFastBattle = 6, --免费快速战斗次数
    Summon = 7, --可召唤
    Tactics = 8, -- 阵法
    Mail = 9, -- 邮件有可领取附件
    FriendApply = 10, --好友申请
    FriendLove = 11, --好友赠领
    Friend = 12, --好友红点
    TaskProcess = 13, --任务进度
    TaskBox = 14, -- 任务宝箱

    HeroHandbook = 15, --图鉴
    Task = 16, -- 任务
    HeroHandbookReward = 17, -- 图鉴奖励
    HeroCrystal = 18, -- 图鉴水晶
    Arena = 19, --竞技场大厅总红点
    ActivityCentre = 20, --活动中心
    Sevenday = 21; --七日
    ArenaBattle = 22; -- 竞技场挑战
    ArenaBox = 23; -- 竞技场宝箱
    OneHeroFetter = 24; -- 英雄羁绊（单个）
    AllHeroFetter = 25; -- 英雄羁绊（所有）
    HeroFetterReward = 26; -- 英雄羁绊奖励
    RootCity = 30; -- 主城页签下所有的小红点
    TaskTimeBox = 31; --时光宝箱
    Cost = 32; -- 集市
    RootBattle = 33; -- 冒险页签下所有的小红点
    RootHero = 34; -- 英雄页签下所有的非英雄小红点
    FriendGift = 35; --好友礼物
    FirstPayGift = 36; --首充礼包
    Expedition = 37, --远征
    Trials = 38, --试炼
    AssistantSkill = 39, --女武神
    DrawPond = 40, --许愿池
    Title = 41; --勋章
    WeaponSkin = 42; --专武皮肤
    Bag = 43; --背包
    BagItem = 44; --背包道具
    SevenChallenge = 45; --七天挑战
    HeroLink = 46; --智慧之链
    TimeBoxAll = 47; --所有时光宝箱
    TimeBoxAdd = 48; --可加入时光宝箱红点
    Story = 49; --剧情
    Chat = 50; --聊天
    Adventure = 51; --副本总红点
    PrivateChat = 52, --私聊红点
    AllChat = 53; --所有的聊天红点
    MyFriend = 54; --我的好友红点
    PetMating = 55; --宠物拟变
    ClimbTower = 56; --爬塔
    LoginAward = 57; --登陆领奖
    Activity = 58; --总活动
    MythicDungeons = 59; --大秘境
    TaskTimeBoxKeyEnough = 60, --时光宝箱钥匙充足可开启宝箱
    ActivitySidebar = 61; --活动侧边栏
    Billboard = 62, --公告牌
    RankBattle = 63, --排位战
    HeadFrame = 64,
    HeadAndFrame = 65,
    FriendBattle = 66,
    Allwear = 67, --一建穿戴
    refine = 68, --精炼
    Allrefine = 69, --外部精炼
    GuildApply = 70, --公会申请
    WorldMap = 71, --首页世界地图红点
    WorldMapSearch = 72, --世界地图搜索红点
    WorldMapRevengeList = 73, --世界地图复仇列表红点
    ActivatePartner = 74, --碎片激活英雄
    WorldMapReceiveRobReward = 75, --世界地图领取奖励红点
    WorldMapRevengeTabList = 76, --
    GuildBoss = 77, --公会boss
    AllGuild = 78, --公会总红点
    GuildAndPet = 79, --公会和宠物红点
    UnlockDesc = 80, --功能解锁
    GuildWish = 81, --公会心愿
    AllHeroWear = 82, --装备页签全部红点
    defFormation = 83, --防守阵容红点
    ExpeditionSweep = 84, --远征扫荡红点
    ExpeditionAll = 85, --远征红点
    CrossArenaBattle = 86, -- 跨服竞技场挑战
    crossDefFormation = 87, --跨服防守阵容红点
    drawWishList = 88, --心愿单
    debrisUpgrade = 89, --奇异碎片升级红点
    debrisChange = 90, --奇异碎片替换红点
    DarkStreet = 91, --暗巷红点
    CrossTeamArenaBattle = 92, -- 跨服组队竞技场挑战
    VoucherReward = 93, -- 返利
    VipWard = 95,
    SevenRank = 94, -- 七天排行
    VipWard = 95,
    CrossTeamRewardPreview = 100, -- 跨服组队竞技场奖励预览
    UIRankingLike = 101, -- 雕像排行榜
    RealMan = 102, --深渊试炼
    GuildHelpRob = 103, -- 战团帮助反击掠夺
    InvasionBattle = 104, --天灾入侵总红点

    InvasionKicked = 105, --天灾入侵被踢
    InvasionReward = 106, --天灾奖励领取
    InvasionOpen = 107, --天灾开启提醒
    EquipBreak = 108, --装备升阶

    GuildTech = 109, --公会科技
    OneKeyRefine = 110, --一键精炼
    HeroInteraction = 111, --好感度总红点
    HeroInteractionReward = 112, --好感度奖励
    HeroInteractionPoint = 113, --好感度点数
    BattleRecommend = 114, --阵容推荐
    CostGiftLink = 115, --破冰礼包小红点
    GuildBattlePlusApply = 116, -- 公会战2.5报名
    HookReward = 117, --天灾入侵12小时红点
    SevenRankPlus = 118, -- 七天排行
    FlashGift = 119, -- 限时礼包
    PetPartUp = 120, --飞飞灵饰升级
    HardStory = 121, --剧情模式
    GuildAlly = 122, -- 公会结盟
    GuildTask = 123, --工会任务
    HeroSoul = 124,

    CityNormalFunc  = 125,  -- 主城立绘模式下居民区小红点
    CitySpecialFunc = 126,  -- 主城立绘模式下中心区小红点
    InvasionHighReward = 127, --天灾入侵高收益模式小红点
    Potential = 128, --潜能
    PotentialAndSoul = 129, --灵赋以及潜能

    debrisBroken = 130, -- 魂石突破
    uiSpeed = 131,
    GuildGift = 132, --工会礼包
    HeroRune = 133, --符文总红点
    RuneWear = 134, --符文穿戴
    RuneLevelUp = 135, --符文升级
    RuneChange = 136, --符文替换
    HeroManor = 137, --家园系统
    HeroManorAuto = 138, --家园一键
    HeroInfoBtn = 139, --英雄信息按钮
}

Config.RedDotsCollect = { --红点集合器，某类红点下包括其他红点类型时使用,红点集合器本身没有handler。
    [Config.RedDotsType.PotentialAndSoul] = {Config.RedDotsType.Potential,Config.RedDotsType.HeroSoul},
    [Config.RedDotsType.RootCity] = { Config.RedDotsType.AssistantSkill,
                                      Config.RedDotsType.HeroLink,
                                      Config.RedDotsType.PetMating,
                                      Config.RedDotsType.AllGuild,
                                      Config.RedDotsType.DarkStreet,
                                      Config.RedDotsType.UIRankingLike,
                                      Config.RedDotsType.BattleRecommend,
                                      Config.RedDotsType.UnlockDesc,
                                      Config.RedDotsType.PetPartUp,
                                      Config.RedDotsType.HeroManor},
    [Config.RedDotsType.RootHero] = { Config.RedDotsType.BattleRecommend,
                                      Config.RedDotsType.AllHeroFetter,
                                      Config.RedDotsType.ActivatePartner,
                                        Config.RedDotsType.HeroSoul,
                                        Config.RedDotsType.Potential},
    [Config.RedDotsType.RootBattle] = { Config.RedDotsType.FreeFastBattle },
    [Config.RedDotsType.Hero] = { Config.RedDotsType.HeroWear,
                                  Config.RedDotsType.HeroRank,
                                  Config.RedDotsType.HeroHandbookReward,
                                  Config.RedDotsType.HeroInteractionReward,
                                  Config.RedDotsType.CostGiftLink,
                                  Config.RedDotsType.HeroManorAuto },
    [Config.RedDotsType.Adventure] = { Config.RedDotsType.FriendBattle,
                                       Config.RedDotsType.MythicDungeons,
                                       Config.RedDotsType.Trials,
                                       Config.RedDotsType.ArenaBattle,
                                       Config.RedDotsType.CrossTeamArenaBattle,
                                       Config.RedDotsType.ExpeditionAll,
                                       Config.RedDotsType.ClimbTower,
                                       Config.RedDotsType.RealMan,
                                       Config.RedDotsType.InvasionKicked,
                                       Config.RedDotsType.InvasionReward,
                                       Config.RedDotsType.InvasionOpen,
                                       Config.RedDotsType.InvasionHighReward,
    },
    [Config.RedDotsType.Friend] = { Config.RedDotsType.FriendApply, Config.RedDotsType.FriendLove, Config.RedDotsType.FriendGift },
    [Config.RedDotsType.Task] = { Config.RedDotsType.TaskProcess, Config.RedDotsType.TaskBox, Config.RedDotsType.TaskTimeBox, Config.RedDotsType.TimeBoxAdd },
    [Config.RedDotsType.Bag] = { Config.RedDotsType.BagItem },
    [Config.RedDotsType.Activity] = { Config.RedDotsType.ActivitySidebar, Config.RedDotsType.ActivityCentre },
    [Config.RedDotsType.HeroHandbook] = { Config.RedDotsType.HeroHandbookReward, Config.RedDotsType.HeroCrystal },
    [Config.RedDotsType.Arena] = { Config.RedDotsType.ArenaBattle,
                                   Config.RedDotsType.FriendBattle,
                                   Config.RedDotsType.CrossTeamArenaBattle },
    [Config.RedDotsType.AllHeroFetter] = { Config.RedDotsType.OneHeroFetter, Config.RedDotsType.HeroFetterReward },
    [Config.RedDotsType.TimeBoxAll] = { Config.RedDotsType.TimeBoxAdd, Config.RedDotsType.TaskTimeBox, Config.RedDotsType.TaskTimeBoxKeyEnough },
    [Config.RedDotsType.AllChat] = { Config.RedDotsType.Chat, Config.RedDotsType.PrivateChat },
    [Config.RedDotsType.MyFriend] = { Config.RedDotsType.PrivateChat, Config.RedDotsType.FriendLove },
    [Config.RedDotsType.HeadAndFrame] = { Config.RedDotsType.HeadFrame, Config.RedDotsType.Title ,Config.RedDotsType.uiSpeed},
    [Config.RedDotsType.AllHeroWear] = { Config.RedDotsType.Allwear, Config.RedDotsType.debrisChange, Config.RedDotsType.EquipBreak,Config.RedDotsType.OneKeyRefine, Config.RedDotsType.debrisBroken },
    [Config.RedDotsType.Allwear] = { Config.RedDotsType.HeroWear },
    [Config.RedDotsType.Allrefine] = { Config.RedDotsType.refine },
    [Config.RedDotsType.AllGuild] = { Config.RedDotsType.GuildApply,
                                      Config.RedDotsType.GuildBoss,
                                      Config.RedDotsType.GuildWish,
                                      Config.RedDotsType.GuildHelpRob,
                                      --Config.RedDotsType.GuildBattlePlusApply,
                                      Config.RedDotsType.GuildTech,
                                      Config.RedDotsType.GuildGift },
    [Config.RedDotsType.GuildAndPet] = { Config.RedDotsType.PetMating, Config.RedDotsType.AllGuild,Config.RedDotsType.PetPartUp},
    [Config.RedDotsType.ExpeditionAll] = { Config.RedDotsType.Expedition, Config.RedDotsType.ExpeditionSweep },
    [Config.RedDotsType.InvasionBattle] = { Config.RedDotsType.InvasionOpen, Config.RedDotsType.InvasionReward, Config.RedDotsType.InvasionKicked, Config.RedDotsType.HookReward, Config.RedDotsType.InvasionHighReward },
    [Config.RedDotsType.HeroInteraction] = { Config.RedDotsType.HeroInteractionReward--[[, Config.RedDotsType.HeroInteractionPoint--]] },
    [Config.RedDotsType.HeroRune] = { Config.RedDotsType.RuneWear--[[, Config.RedDotsType.RuneLevelUp--]]},
    [Config.RedDotsType.CityNormalFunc] = {
        Config.RedDotsType.UnlockDesc,
        Config.RedDotsType.TimeBoxAdd, 
        Config.RedDotsType.TaskTimeBox, 
        Config.RedDotsType.TaskTimeBoxKeyEnough,
        Config.RedDotsType.AssistantSkill,
        Config.RedDotsType.PetPartUp,
        Config.RedDotsType.HeroManor
    },
    [Config.RedDotsType.CitySpecialFunc] = {
        Config.RedDotsType.AllGuild,
        Config.RedDotsType.DarkStreet,
        Config.RedDotsType.UIRankingLike,
        Config.RedDotsType.Billboard
    },
    [Config.RedDotsType.HeroInfoBtn] = {Config.RedDotsType.HeroHandbookReward, Config.RedDotsType.HeroManorAuto}
}

--玩家创建角色是名字长度
Config.PlayerNameLength = 6;

--语言表前缀
Config.LangRoleSex = "RoleSex%d";
Config.LangRoleRace = "RoleRace%d";
Config.LangHeroType = "HeroType%d";
Config.LangSkillType = "SkillType%d";
Config.LangAttribute = "Attr_%d";
Config.LangDescAttribute = "AttrDesc_%d"
Config.LangSkillInfoLevelDes = "SkillInfo_LevelDes%d";
Config.LangSpArchives = "Sys_SpArchives%d";
Config.LangBagType = "Sys_BagType%d";
Config.LangFilterLevel = "FilterLevel%d";
Config.LangFilterQuality = "FilterQuality%d";
Config.LangFunc = "FunctionName%d";

--图片名前缀
Config.TexHeroType = "New_occupation_";
Config.SCHOOL_ICON = "school_icon_"
Config.SCHOOL_DESC = "school_desc_"

Config.NORMAL_HURTS = "FlyTest_Normal";
Config.NORMAL_CRIT = "FlyTest_Crit";
Config.NORMAL_DODGE = "FlyTest_MISS";
Config.NORMAL_IMMUNITY = "FlyTest_IMMUNITY";
Config.NORMAL_HEAL = "FlyTest_HEAL";
Config.NORMAL_SP = "FlyTest_SP";
Config.NORMAL_SHIELDS = "FlyTest_SHIELDS";

Config.damageMark = {
    IMMUNITY = 53,
    DODGE = 55,
    HEAL_ADD = 63,
    CRIT = 56,
    SP = 57,
    SHIELDS = 58,
    SP_SUB = 59,
    SP_ADD = 60,
    NORMAL_COMMA = 67,
    CRIT_COMMA = 68,
    HEAL_COMMA = 69,
}

Config.ELEMENT_NORMAL_HURTS = { "Prefabs/Battle/FlyTest_damage_RestraintFire", "Prefabs/Battle/FlyTest_damage_RestraintWater" };
Config.ELEMENT_HURTS_CRIT = { "Prefabs/Battle/FlyTest_damageCrit_4_1" };
Config.CURE_NORMAL = "Prefabs/Battle/FlyTest_damage_cure_1";
Config.CURE_CRITICAL = "Prefabs/Battle/FlyTest_damage_cure_1";

Config.damageType = {
    none = 0, --不显示
    normal = 1, --普通
    dodge = 2, --闪避
    crit = 3, --暴击
    immunity = 4, --免疫
    heal = 5, --治疗
    sp = 6, --怒气
    shields = 7, --护盾 --跳字吸收

    --resist=1,--抵抗
    --resistHero=2,--玩家抵抗
    --dodgeHero=4,--玩家闪避
    --defense=5,--防御
    --defenseHero=6,--玩家防御
    --block=7,--格挡
    --blockHero=8,--玩家格挡

    poison = 9, --中毒
    poisonHero = 10, --玩家中毒
    blood = 11, --流血
    bloodHero = 12, --玩家流血
    crush = 13, --压碎
    crushHero = 14, --玩家压碎

    normalHurt = 15, --对敌人物理伤害
    normalHurtCrit = 16, --对敌人物理伤害暴击
    normalElementCrit = 17, --相克暴击
    normalHurtMCrit = 18, --对敌人法术伤害暴击
    normalCure = 19, --通用治疗
    normalCureCrit = 20, --通用治疗暴击
    heroHurt = 21, --玩家单位受伤
    heroHurtCrit = 22, --玩家单位受伤暴击
    elementHurt = 23,
}
Config.BuffTagType = {
    Freeze = 12, --冻结 7 FGUI
    Vertigo = 3, --眩晕 10
    PhysicDefUp = 117, --物防提升 11
    PhysicDefDown = 118, --物防降低 12
    MagicDefUp = 119, --魔防提升 14
    MagicDefDown = 120, --魔防降低 15
    Petrifaction = 13, --石化 16
    cham = 11, --魅惑 17
    Silent = 9, --沉默 18
    Blinding = 18, --致盲 19
    AttackAdd = 101, --攻击提升 20
    AttackDown = 102, --攻击降低 21
    Tyrants = 1, --霸体 22
    Nihility = 1004, -- 虚无状态
    HITDOWN = 14 -- 击倒
}
Config.SortingDefault = {
    Scene = 0,
    Shadow = 1,
    Back_Effect = 2,
    Back_Buff = 2,
    Role = 3,
    Front_Buff = 5,
    Front_Effect = 5,
    FullScreen = 10,
    FloatText = 15,
}

Config.FuncOpenType = { -- 功能开放类型
    City = 1, -- 主城
    Adventure = 2, -- 世界
    Battle = 3, -- 冒险
    Hero = 4, -- 英雄
    Draw = 5, -- 招募

    CityChat = 101, -- 主城频道
    WorldChat = 102, -- 世界频道
    PrivateChat = 103, -- 私聊频道
    LockChat = 104,
    --WorldChat = 101, -- 世界频道
    --GuildChat = 102,-- 公会频道
    --DrawChat = 103, -- 招募频道
    --PrivateChat= 104, -- 私聊频道

    Bag = 201, -- 背包
    Task = 202, -- 任务成就
    Friend = 203, -- 好友
    Title = 204, --徽章

    Mail = 205, -- 邮件
    TaskMenu = 208, -- 邮件
    BattleRecommend = 211, --英雄组合
    Arena = 301, --竞技场
    Mythic = 302, -- 大秘境
    Tower = 303, --爬塔
    expedition = 304, --远征
    trials = 305, --试炼
    Rob = 307, --突袭
    CrossArena = 308, --跨服竞技场
    CrossTeamArena = 309, --跨服组队竞技场
    InvasionBattle = 310, --天灾入侵
    RealMan = 311, --真男人
    HeroEquip = 401, -- 英雄装备
    EquipRefine = 402, -- 装备精炼
    HeroWeapon = 404, --专属武器
    HeroSkin = 405, -- 英雄皮肤
    HeroArchive = 406, --英雄档案
    HeroLink = 407, --智慧之链
    HeroReborn = 408, --英雄重生
    HeroComment = 409, --英雄评论
    SmartEquipAllocation = 410, --智能穿装
    allEquipRefine = 411, --一键精炼
    HeroSoul = 420,--将魂
    Potential = 421,--潜能
    HeroPotential = 422,--英雄潜能
    EquipPotential = 423,--装备潜能
    WeaponPotential = 424,--专武潜能
    DebrisPotential = 425,--魂石潜能
    Rune= 426,--符文系统
    HangupPreView = 500, --挂机预览
    QuickBattle = 501, -- 快速战斗（挂机）
    BattleRank = 502, -- 竞速榜
    RoleInfo = 503, -- 个人信息
    ShareSys = 504, -- 分享信息
    DrawPond = 505, -- 许愿池
    BigMap = 506, --大地图
    OperationNotice = 507, --公告牌
    Cost = 508, --集市
    PowerRank = 509, --开服列表
    Activity = 510, --活动
    BulletChat = 511, --弹幕
    TeamEditor = 513, --编队
    FreeSummon = 514, -- 免费召唤
    Side2D = 515, -- 看板娘
    CityBackground = 516, -- 主城背景

    BattleSpeed = 601, -- 战斗二倍速
    BattleSpeed_5 = 607, -- 战斗五倍速
    MainBattleSkip = 602, -- 主线战斗跳过
    ArenaBattleSkip = 603, -- 竞技场战斗跳过
    TowerBattleSkip = 604, -- 爬塔战斗跳过
    MythicBattleSkip = 605, -- 大秘境战斗跳过
    HelpMan = 606, --替补上阵
    ExpeditionBattleSkip = 608, -- 远征战斗跳过
    TrialsSkip = 609, --风暴峡湾跳过
    SupSkill = 610, --支援技能
    BattleTeamPet = 611, --布阵宠物信息
    SupSkillCultivate = 612, --支援技养成
    TowerAdvaced = 613, --进阶爬塔
    ExpeditionSweep = 614, --远征扫荡
    GuildBattlePlusSkip = 615, --公会战战斗跳过
    arenaQuickSkip = 616, --竞技场快速跳过
    friendQuickSkip = 617, --情谊战场快速跳过
    autoAttack = 618, --自动推图
    NewPlayerActive =  711, --好友邀请分享活动
    LongJourneyHell =  862, --旋云远征深渊
    Shop = 1010, --商店入口
    DailyShop = 1011, -- 每日商店
    EquipShop = 1012, --战团商店
    HeroShop = 1013, --英雄商店
    LongJourneyShop = 1014, --远征商店
    MythicShop = 1015, --秘境商店
    TrialShop = 1017, --峡湾商店
    ArenaShop = 1018, -- 竞技场商店
    rankShop = 1016, --公平排位商店
    RealManShop = 1019, --深渊试炼商店

    EquipSmithy = 1020, --铁匠铺
    EquipResolve = 1021, -- 装备分解
    WeaponRefine = 1022, --碎片淬炼
    Trade = 1030, -- 交易中心
    HandBook = 1040, -- 图鉴
    HeroChipResolve = 1050, -- 信物兑换
    Restrain = 1060, -- 英雄羁绊
    Guild = 1070, -- 公会
    HeroRank = 1080, -- 英雄突破
    Pet = 1090, --宠物牧场
    PetShop = 1150, --宠物交易行
    NormalActivity = 2001, -- 常规活动
    SpecialActivity = 2002, -- 特殊活动
    TimeBoxAll = 2009, --时光宝箱页签
    TimeBox1 = 2010, --时光宝箱第一格
    TimeBox2 = 2020, --时光宝箱第二格
    TimeBox3 = 2030, --时光宝箱第三格
    TimeBox4 = 2040, --时光宝箱第四格
    TimeBox5 = 2050, --时光宝箱第五格
    TimeBox6 = 2060, --时光宝箱第六格
    FriendBattle = 2070, -- 好友站

    Story = 2080, -- 主界面剧情
    RankBattle = 2090, -- 排位战

    LinkUnlock = 1060, --羁绊解锁
    DarkStreet = 1110, --暗巷
    GuildBattle = 1130, --战团争霸(浮岛或者1.0)
    GuildBattlePlus = 1131, --战团争霸(占城)
    FlashGift = 5007, --限时礼包
    PetPartAttr = 1160,--飞飞魂印
    StoryModelReward  = 2100, --剧情模式奖励
    StoryModel = 2101,--剧情模式(入口)
    StoryModelSkip = 2102,--剧情模式跳过

    CityModeSwitch = 1170, -- 主城模式切换
    HeroManor = 1190, -- 家园系统
}

--- 商店刷新类型
Config.EnuRefreshShop = {
    UpdateShopList = 1, --商店列表更新
    UpdateOneShop = 2, --单个商品更新
    UpdateTime = 3, --时间刷新
    UpdateTimes = 4, --次数刷新
}

--- 集市开启条件类型
Config.CostOpenCondition = {
    FirstCharge = 1, --首充后开启
    AchieveLevel = 6, --达到等级后开启
    AchieveCustom = 7, --达到关卡后开启
    AchieveVip = 8, --达到VIP等级后开启
    AchievePrepaid = 9, --达到充值额度后开启
    AchieveDiamond = 10, --达到消费钻石额度后开启
}
--- EcoBuff类型
Config.EcoBuffCondition = {
    OffLineRatio = 1, --挂机资源每日掉落产量增加（按比例）
    OffLineFix = 2, --挂机资源每日掉落产量增加（固定值）
    TaskAchieveBox = 3, --任务成就宝箱奖励增加
    OffLineTime = 4, --挂机奖励可以累积的时间上限增加
    ArenaFreeTimes = 5, --竞技场免费挑战次数增加
    QuickBattleTimes = 6, --每日快速挂机次数增加
    LongJourneySelectReward = 7, --远征奖励倍数增加
    ChaosTestReward = 8, --暴风峡湾奖励资源基础产量增加
    LongJourneySelectCost = 9, --旋云奖励资源基础产量增加
    LongJourneySelectTimes = 10, --每错过一次旋云远征，下次旋云远征奖励增加
    LongJourneyStrengthAdd = 15, --贵族特权增加的旋云远征体力值
    StoryPowerTimes = 16, --幻魔之旅每日体力上限
}

Server_ENU_INDEX = {
    NAME = 1, -- 服务器名称 "绯石1服"
    DESC = 2, -- 描述？
    IP = 3, -- IP地址
    PORT = 4, -- 端口
    LOGIN = 5, -- 登录地址
    STATE = 6, -- 状态(0维护，1流畅，2拥挤，3爆满，4封禁)
    VERSION = 7, -- 版本
    TIME = 8, -- 开服时间
}

Server_ENU_State = {
    Repair = 0,  -- 维护
    Fluent = 1,  -- 流畅
    Crowded = 2, -- 拥挤
    Full = 3,    -- 爆满
    Banned = 4,  -- 被封
}

Config.Banned_Type = {
    role = 1,
    device = 2,
    ip = 3
}

Config.Baptism_Step = {
    None = 0,
    Select_main_chip = 1,
    Select_sub_chip = 2,
    Select_sub_skill = 3,
    Select_change_skill = 4
}

--'default'
Config.RoleBoneNames = { 'head_drop', 'body_drop', 'foot_drop' }
Config.RoleBoneNames_default = 'default'
Config.Const_Rank_Max_Num = 50